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Just make certain you’re able to protect the carriers though. The key to this strategy is having a variety of fighter types and maximizing the weapons/missiles they can deploy. This can be done with a healthy dose of fighters/carriers as well. Using numbers to your advantage is always a great strategy. These ace pilots would use these ships as assassin’s to take out an enemy fleet’s highest threats before allowing their fleet to mop up the rest. Others, who’ve become experts at piloting phase ships, have found success in fielding a few Harbingers or a few Doom ships. They’re relatively cheap to make or buy and don’t field a large crew. Equipped with Safety Overrides, these ships have high maneuverability coupled with enough weapon systems to do a lot of damage in quick bursts. Probably the most common answer is to field a bunch of Brawlers, Scarabs, or Hyperions.
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OP Starsector FleetsĪs you scour the interwebs for information about what is the ‘ultimate Starsector fleet’, you’ll always find a variety of answers. Lastly, you’ll begin to notice which weapon systems work better for the ship you are using too. Also, if what you are firing is raising your flux too much, then you should reconfigure the ship to have more vents followed by capacitors. If you don’t have the fuel or resources to do so, lurk around systems that are being raided by pirates and salvage the ships and weaponry left behind.Īs you take on fights that you think you can handle, you’ll start to recognize the kind of ships you are more comfortable piloting. The reason for this should be apparent… there’s strength in numbers.Īn easier way to build your fleet is to explore and find derelict ships outside of the core worlds. The rest of your strategy should simply be to absorb as many decent (aka 2 or less d-mods) combat ships as possible. With a small fleet, the key to survival is maneuverability and tactics. A great ship can be easily destroyed without the right hull mods and weaponry. Refitting Your Ships Guide To Building Your FleetĮarly game fleets are hard to manage, given your inability to optimize each ship properly.Managing Your Fleet's Combat Readiness (CR).
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