Backbreaker is an American football video game, developed by, released on 1 June 2010 in and on 25 June 2010 in. It uses the game engine, that determines animations dynamically rather than depending on canned animations. Backbreaker does not use teams from the because has an exclusive license to produce NFL games in its Madden series; the game relies on an extensive logo editor and team builder, called 'one of its silver linings.' NaturalMotion announced Backbreaker in August 2007, with a targeted release date of late 2008. The game ended up being delayed until mid-2010. Backbreaker received mixed reviews.
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Jun 04, 2010 The animations and hitting in Backbreaker are done so well that there is still fun to be had, but every other element is riddled with problems that make it hard to enjoy this game for the long term. Jun 01, 2010 Every unique tackle in the world of Backbreaker is an artistic exercise in hard hits and athletic skill. It's time to show your friends just how painful art can be. Through a combination of biology and robotics research, euphoria uses the CPU power of next-generation consoles to simulate the nervous system, muscles, and biomechanics of the football players in real-time.
While it was praised for the Euphoria animation system, realistic physical gameplay, the logo editor, it was criticized for its weak online play, poor passing game, lack of depth in modes; the 360 version of the game received an overall rating of 54% from review aggregator, while the 3 version received a 58%.The iOS and version was given a rating of 4.5 out of 5 stars by Touch. A patch released on August 6, 2010, alleviated many of the issues critics had with the game upon release and included upgrades such as improved AI, new play books and an enhanced replay feature.
Backbreaker is a simulation-style American football game, which allows the player to take control of a team of football players and compete against the CPU or another player in a variety of game modes; the game features 56 built-in teams plus three unlockable teams, allows the player to create 32 additional ones for a total of 91 possible teams. It lacks any licensing from the National Football League, due to the fact that they were not able to negotiate a licensing agreement with the NFL or Because of this, the developers emphasized the game's customization tools. Backbreaker relies on the Euphoria engine, a real time animation engine developed by NaturalMotion, used in games such as,.This allows animations for tackles and blocking to be created on the spot instead of using a limited set of canned animations. Due to this, developers pushed to advertise that 'no two tackles are the same' in an attempt to draw players to what they called a more physically realistic football game than its competitors; the system was rated well by the reviewers, who commented that the integration of realistic physics created a lifelike interaction between the players on the field. Along with the Euphoria engine, Backbreaker features a create-a-team tool and logo creator similar to the editor found in 2. Players can modify an existing team.
Players are allowed to take their custom teams online, but are restricted from using the names of existing NFL teams and players. Backbreaker features several game modes, some that players can play and others that may be played over a long period of time. In 'Training Camp,' new players can learn the game's controls and experienced players can practice certain skills and situations.Different tutorials for offense and special teams are included in the Training Camp. This is helpful to players, as the controls in Backbreaker are different than most current football games.
In 'Exhibition Mode,' a player can play a single game with custom rules against either another local player or the CPU. Players can use any of the teams including ones that they have created. Another game mode included in Backbreaker is the 'Tackle Alley.' In this game, the player controls a running back.
The player attempts to score a touchdown by running up the field and evading a wave of defenders to score points. Special moves such as jukes and spins create a 'combo chain,' which multiply the player's score by an amount depending on the length of the combo chain. After a player scores, they must repeat the process. If a player is tackled before reaching the endzone, they must start over the wave and lose a 'life.'
The game ends when all of the player's lives are depleted or the player passes all 100 of the waves, which become harder as the mode progresses.According to, only 0.88 percent of all Backbreaker players have managed to clear all 100 levels of 'Tackle Alley.' Game producer Rob Donald states. 'It was meant to be a complete diversion from the more realistic main game, a complete arcade challenge. Everything about it was meant to replicate the pressure and the frustration of playing a cabinet that you know is stacked against you,' said Donald in an interview. Backbreaker features two different franchise-style modes; the first, 'Season Mode', allows a player to create a custom league of either 8, 16, or 32 teams and insert custom-made and/or default teams into it. Season mode lacks trades and free agent signings.
Players can play for an unlimited number of seasons, building a team through scouting college players and drafting them onto their team; the other franchise mode included is titled 'Road to Backbreaker.' This mode allows the player to take a custom or default team into a league structured along the lines of the including promotion and relegation.The player's team begins with a low rating in an 8-team league. By winning games, the player earns credits, which can be used to purchase the contracts of free agents. By finishing high in the 8-team league, the player's team advances to a 16-team league and a 32-team league; the player improves their team by periodically signing free agents, as the competition is tougher in. Is the second and final studio album released by Canadian boy band in 2003 in three editions: the general release and the Limited Edition and a Special Edition. The release dates were 30 June and 17 November 2003.
Three singles were released from the album: 'Player', 'I'll Be There' and 'Feel Free'. General release Intro Player Senorita Stop in Me Feel Free Skitz-A-Frenik Baby You're The One Take It Away From Me Everyday Limited edition Same as general release, plus Hard to Say I'm SorrySpecial Edition Intro Process of Elimination Player Senorita I'll Be There Stop Bad Girl You Believed in Me Feel Free Skitz-A-Frenik Another Lonely Night Because I Love You Baby You're The One Take It Away From Me Everyday Get Down Endlessly Exclusive & Special Video Greetings Before Four - In Your Face. Is a series of soundtrack albums featuring music used in the CBS television series.
The first volume in the series, released on February 10, 2009, received attention for its method of compiling music for the album; this method contrasted with the norm for TV soundtracks, which tend to be compilations of released music, available individually or on other albums. NCIS: The Official TV Soundtrack – Vol. 2 was released on November 3, 2009, according to. NCIS: The Official TV Soundtrack is the first soundtrack album from the television series NCIS; the album is a two-disc, 22-track set that includes brand new songs from artists featured prominently in episodes of the series. According to the soundtrack website, NCIS show producers listened to dozens of submitted tracks before choosing the ones best suited for upcoming, from which the show's writers could draw upon for inspiration; the soundtrack features NCIS stars, who performs the self-composed 'Fear' under the moniker Stop Making Friends, Cote de Pablo, whose memorable performance of 'Temptation' from the Season 6 premiere episode, ',' is included.It is Perrette’s character, whose music sensibilities in the show serve as the basis for the soundtrack’s 'Abby’s Lab' disk 2. NCIS: The Official TV Soundtrack – Vol.
2 is the second soundtrack album from the television series NCIS. The album is a 12-track set that includes brand new and exclusive songs from artists featured prominently in 2009-2010 episodes of the series, including whose newly remixed and mastered ' from the artist's sessions marks the first commercial release of this track. John Mellencamp's 'Someday The Rains Will Fall' was recorded during the summer of 2009 in room 636 of the in – the same room legend recorded many of his classic songs in 1936. NCIS star contributes his own 'Bitter And Blue' recorded for the soundtrack album., all contribute new and exclusive tracks.
Otis Redding's 'I've Got Dreams To Remember' and Tom Lehrer's 'The Elements,' both utilized in previous season's episodes, round out the album.NCIS: The Official TV Score is the third soundtrack album from the television series NCIS. NCIS composer created each of the album's 14 tracks by mixing various musical pieces from the show's episodes into standalone suites of music; the resulting album presents the NCIS music in a cohesive format designed to be listened to as fans would any of their favorite albums. NCIS: Benchmark – The Official TV Soundtrack is the fourth soundtrack album from the television series NCIS; the album consists of 14 tracks used in the show.
Ncismusic.com – Web site of NCIS: The Official TV Soundtrack numeriklab.com – Web site of the composers of the main title theme from NCIS 'CBS finds new ways to use tunes', Phil Gallo, Variety. Is a Swiss historian. He became known in with his 2005 book NATO's Secret Armies, an adaption of his 2001 dissertation. Since he has published, among other things, on open and covert military actions of countries, which he describes as being contrary to international law, as well as on the global maximum production of crude oil, he picks up on various conspiracy theories on and presents them as explanatory approaches still to be examined by scientists. Since September 2019, he holds that the Hulsey study has scientifically proven that only a controlled demolition by explosives can explain the destruction of.
Ganser was born in as the son of the priest Gottfried Ganser and the nurse Jeanette Ganser. Daniele Ganser was Senior Researcher at the ETH Center for Security Studies, he was president of the Swiss branch of the 'Association for the Study of and Gas', taught a summer course titled History and Future of Energy Systems at the.In 2004, Ganser published NATO's Secret Armies: Terrorism in. In this book, Ganser states that units were in close cooperation with NATO and the CIA and that Gladio in was responsible for terrorist attacks against the Italian civilian population.
Peer, a scholar at, wrote two scathing criticisms of the book for the and the Journal of Intelligence History, describing Ganser's work as 'a journalistic book with a big of conspiracy theories' that 'fails to present proof of and an in-depth explanation of the claimed conspiracy between USA, CIA, NATO and the European countries.' Hansen criticized Ganser for basing his 'claim of the big conspiracy' on the, which members of the intelligence community claim is just a'Cold War era document.'
Hayden Peake's book review Intelligence in Recent Public Literature describes: 'Ganser fails to document his thesis that the CIA, MI6, NATO and its friends turned GLADIO into a terrorist organization.' Philip H.of the Centre for Intelligence and Security Studies concludes that the book is 'marred by imagined conspiracies, exaggerated notions of the scale and impact of covert activities, misunderstandings of the management and coordination of operations within and between national governments,. An complete failure to place the actions and decisions in question in the appropriate historical context.'
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According to Davies, 'The underlying problem is that Ganser has not undertaken the most basic necessary research to be able to discuss covert action and special operations effectively'. Of the, writing for the journal Intelligence and National Security, mentions several instances where his own research on the network in was twisted by Ganser and concludes that 'A detailed refutation of the many unfounded allegations that Ganser accepts as historical findings would fill an entire book'. In a joint article with Leopoldo Nuti of the, the two concluded that the book's 'ambitious conclusions do not seem to be corroborated by a sound evaluation of the sources available.' Lawrence Kaplan wrote a mixed review commending Ganser for making 'heroic efforts to tease out the many strands that connect this interlocking conspiracy', but arguing that 'Connecting the dots between terrorist organizations in NATO countries and a master plan centred in NATO's military headquarters requires a stretch of facts that Ganser cannot manage.'
Kaplan believes that some of Ganser's theories 'may be correct', but that 'they do damage to the book's credibility.' In a positive review for the journal, praised Ganser's 'fascinating study' while noting that 'It would have improved the work if Ganser had used a less polemical tone, had conceded that the was by no means nicer'. Security analyst John Prados writes 'Ganser, the principal analyst of Gladio, presents evidence across many nations that Gladio networks amounted to anti-democratic elements in their own societies.' The stated in 2006 that Ganser had been taken in by long-discredited era and 'fooled by the forgery'.
In an article about the Gladio/stay-behind networks and US Army Field Manual 30-31B they stated, 'Ganser treats the forgery as if it was a genuine document in his 2005 book on “stay behind” networks, Secret Armies: Operation Gladio and Terrorism in Western Europe and includes it as a key document on his Web site on the book.Markus Linden, a German political scientist, said that Ganser fostered under the label of Peace Research, while he unilaterally presented positively. Ganser wrote a chapter for Griffin's book. Ganser argues that all three versions – the 'surprise' theory as well as the versions that the administration let the attack go ahead or planned it – are all conspiracy theories; the U.
Embassy has protested Ganser's views. Ganser is known for relating the events of to his research on. In the same way that the, which Ganser links to Operation Gladio, sought to pin right-wing terrorist attacks on the political left in order to inspire fear among the citizenry, Ganser contends that 'it has been said that had biological weapons, that there was a link between and the attacks of September 11, or that. The is a with four vector processors made by starting in 1985. At 1.9 peak performance, it was the fastest machine in the world when it was released, replacing the in that spot. It was, in turn, replaced in that spot by the in 1988; the Cray-2 was the first of Seymour Cray's designs to use multiple CPUs. This had been attempted in the in the early 1970s, but the emitter-coupled logic transistors of the era were too difficult to package into a working machine; the Cray-2 addressed this through the use of ECL integrated circuits, packing them in a novel 3D wiring that increased circuit density.
The dense packaging and resulting heat loads were a major problem for the Cray-2; this was solved in a unique fashion by forcing the electrically inert liquid through the circuitry under pressure and cooling it outside the processor box. The unique ' cooler system came to represent high-performance computing in the public eye and was found in many informational films and as a movie prop for some time.Unlike the original, the Cray-2 had difficulties delivering peak performance. Other machines from the company, like the Y-MP, outsold the Cray-2 by a wide margin; when Cray began development of the, the company chose to develop the series instead.
This is the same sequence of events that occurred when the 8600 was being developed, as in that case, Cray left the company. With the successful launch of his famed Cray-1, turned to the design of its successor. By 1979 he had become fed up with management interruptions in what was now a large company, as he had done in the past, decided to resign his management post and move to form a new lab; as with his original move to from HQ in, Cray management understood his needs and supported his move to a new lab in. Working as an independent consultant at these new Cray Labs, starting in 1980 he put together a team and started on a new design; this Lab would close, a decade a new facility in would open.Cray had attacked the problem of increased speed with three simultaneous advances: more functional units to give the system higher parallelism, tighter packaging to decrease signal delays, faster components to allow for a higher clock speed. The classic example of this design is the CDC 8600, which packed four CDC 7600-like machines based on ECL logic into a 1 × 1 meter cylinder and ran them at an 8 ns cycle speed; the density needed to achieve this cycle time led to the machine's downfall. The circuit boards inside were densely packed, since a single malfunctioning would cause an entire module to fail, packing more of them onto the cards increased the chance of failure.
Cooling the packed individual components represented a major challenge. One solution to this problem, one that most computer vendors had moved to, was to use integrated circuits instead of individual components; each IC included a selection of components from a module pre-wired into a circuit by the automated construction process.If an IC did not work, another one would be tried.
At the time the 8600 was being designed the simple MOSFET-based technology did not offer the speed Cray needed. Relentless improvements changed things by the mid-1970s, the Cray-1 had been able to use newer ICs and still run at a respectable 12.5 ns. In fact, the Cray-1 was somewhat faster than the 8600 because it packed more logic into the system due to the ICs' small size. Although IC design continued to improve, the physical size of the ICs was constrained by mechanical limits.
Dramatic improvements in density were possible, as the rapid improvement in design was showing, but for the type of ICs used by Cray, ones representing a small part of a complete circuit, the design had plateaued. In order to gain another 10-fold increase in performance over the Cray-1, the goal Cray aimed for, the machine would have to grow more complex. So once again he turned to an 8600-like solution, doubling the clock speed through increased density, adding more of these smaller processors into the basic system, attempting to deal with the problem of getting heat out of the machine.Another design problem was the increasing performance gap between main memory. In the era of the memory ran at the same speed as the processor, the main problem was feeding data into it. Cray solved this by adding ten smaller computers to the system, allowing them to deal with the slower external storage and 'squirt' data into memory when the main processor was busy; this solution no longer offered any advantages. Adding four processors made this problem worse.
To avoid this problem the new design memory and two sets of registers were replaced with a 16 block of the fastest memory possible called a Local Memory, not a cache, attaching the four background processors to it with separate high-speed pipes; this Local Memory was fed data by a dedicated foreground processor, in turn attached to the main memory through a Gbit/s channel per CPU. It was the foreground processor's task to 'run' the computer, handling s.
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